3D Stills Assassin - Making Of
 
Modelling
.Material IDs  
The main character
was modelled using spline cages, then heavily optimized to remove extra faces.
.The mesh was then
.split front and back
.(red/green) to enable
.seperate textures
.to be used on each.
1
 
Textures .Rendering  

Two similar textures were created then applied to the mesh,
taking care not to create a visible seam.

.Motion blur was used
.throughout the anim.
.but only comes into
.effect during periods
.of sharp movement.
3D Stills
   
Assassin o

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