3D Stills City - Making Of
 
Modelling
.Lighting  
A 2D street map was
created first, then extruded to form a realistic mix of tall and short buildings.
.To emulate street-
.lighting, 635 point
.lights were required
.to cover the extents
.of the city.
1
 
Textures .Rendering  
12 generic building
textures were used depending on building height. Trees and vehicles use opacity.
.Glow effects were
.needed to create a
.visible sun, while
.volume lights.create
.mist in the cathedral.
3D Stills
   
City o

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