3D Stills
City
- Making Of
Modelling
.
Lighting
A 2D street map
was
created first, then extruded to form a realistic mix of tall and short buildings.
.
To emulate street-
.
lighting, 635 point
.
lights were required
.
to cover the extents
.
of the city.
1
Textures
.
Rendering
12 generic building
textures were used depending on building height. Trees and vehicles use opacity.
.
Glow effects were
.
needed to create a
.
visible sun, while
.
volume lights
.
create
.
mist in the cathedral.
3D Stills
City
o
© GG Graphics Ltd, 2003. All rights reserved.