3D Stills Dylan - Making Of
 
Modelling
.Hair  
Extensive refinement of a spline-cage mesh provided the right mix of smooth and sharp surfaces and corners. .Materials with slight
.transparency effects
.were created for the
.hair to simulate light
.filtering properties.
1
 
Textures .Rendering  
Extra textures were
needed to distribute and constrict the hair and fur growth to the relevant areas.
.Racks of intensely
.coloured spotlights,
.with effects, were
.added to simulate
.typical stage lighting.
3D Stills
   
Dylan o

© GG Graphics Ltd, 2003. All rights reserved.