3D Stills
Sea Harrier
- Making Of
Modelling
.
Environment
Plans and elevations
of the actual harrier were used as a guide. The mesh was then heavily optimized.
.
The sea plane in the
.
scene required an
.
animated bump-map,
.
to create ripples, and
.
'fall-off' reflections.
1
Textures
.
Rendering
The textures replaced
geometry wherever possible, so they had show details such as seams, rivets, etc.
.
Meta-particles were
.
used to create fast-
.
flowing streams of
.
interacting particles,
.
to mimic jet exhaust.
3D Stills
Sea Harrier
o
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