3D Stills Sea Harrier - Making Of
 
Modelling
.Environment  
Plans and elevations
of the actual harrier were used as a guide. The mesh was then heavily optimized.
.The sea plane in the
.scene required an
.animated bump-map,
.to create ripples, and
.'fall-off' reflections.
1
 
Textures .Rendering  
The textures replaced
geometry wherever possible, so they had show details such as seams, rivets, etc.
.Meta-particles were
.used to create fast-
.flowing streams of
.interacting particles,
.to mimic jet exhaust.
3D Stills
   
Sea Harrier o

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