3D Stills Komodo - Making Of
 
Modelling
.Environment  
From construction lines, a spline-cage was created to con-
form to the critical areas of the body.
.A plane was distorted
.to create the ground,
.which then served as
.an emitter for a part-
.icle system of trees.
1
 
Textures .Rendering  
Only one material was symetrically mapped from the side. Bump maps were then used to mimic reptile skin. .Several glow effects
.combined to create a
.visible sun. Layered
.fog effects create a
.ground-hugging mist.
3D Stills
   
Komodo o

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