3D Stills
Komodo
- Making Of
Modelling
.
Environment
From construction lines, a spline-cage was created to con-
form to the critical areas of the body.
.
A plane was distorted
.
to create the ground,
.
which then served as
.
an emitter for a part-
.
icle system of trees.
1
Textures
.
Rendering
Only one material was symetrically mapped from the side. Bump maps were then used to mimic reptile skin.
.
Several glow effects
.
combined to create a
.
visible sun. Layered
.
fog effects create a
.
ground-hugging mist.
3D Stills
Komodo
o
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