3D Stills
Lantern
- Making Of
Modelling
.
Dirt Effect
Most parts are simple lathe objects created from profiles. Handles and other fixings are modified extrusions.
.
A dirt simulator was
.
applied to the mesh
.
to split it's material
.
into clean and dirty
.
areas for texturing.
1
Textures
.
Rendering
Seperate textures
were used for 'clean' and 'dirty' areas to create a dirty, rusty feel to the lantern.
.
A localised fog and
.
glow effect created
.
the visible flame and
.
the light itself used
.
a volume effect.
3D Stills
Lantern
o
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