3D Stills Lantern - Making Of
 
Modelling
.Dirt Effect  
Most parts are simple lathe objects created from profiles. Handles and other fixings are modified extrusions. .A dirt simulator was
.applied to the mesh
.to split it's material
.into clean and dirty
.areas for texturing.
1
 
Textures .Rendering  
Seperate textures
were used for 'clean' and 'dirty' areas to create a dirty, rusty feel to the lantern.
.A localised fog and
.glow effect created
.the visible flame and
.the light itself used
.a volume effect.
3D Stills
   
Lantern o

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