3D Stills Race Car - Making Of
 
Modelling
.Material IDs  
Spline cages, traced
from elevations and photographs, were refined to form the parts of the body.
.All parts of the mesh
.then recieved 1 of 20
.material IDs, before
.being merged into
.one optimised mesh.
1
 
Textures .Rendering  
Images for the front, back, sides and top
were created showing decals etc. All metals use anisotropisy.
.The racetrack model
.was kept lo-poly to
.focus resources on
.reflections and light
.effects for the car.
3D Stills
   
Race Car o

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