3D Stills
Race Car
- Making Of
Modelling
.
Material IDs
Spline cages, traced
from elevations and photographs, were refined to form the parts of the body.
.
All parts of the mesh
.
then recieved 1 of 20
.
material IDs, before
.
being merged into
.
one optimised mesh.
1
Textures
.
Rendering
Images for the front, back, sides and top
were created showing decals etc. All metals use anisotropisy.
.
The racetrack model
.
was kept lo-poly to
.
focus resources on
.
reflections and light
.
effects for the car.
3D Stills
Race Car
o
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